Horizon Report 2007
Angeregt von einer Rezension in den elearning-reviews führe ich die Ergebnisse des Horizon Reports 2007 zu aufkommenden Technologien, die einen Einfluss auf “higher education” der Zukunft haben werden, nun also auch für mein persönliches Wissensmanagement kurz an:
Als Grundlage dienen den beiden Initiatoren des Horizon Reports – New Media Consortium und Educause Learning Initiative – ihre anaylsierten Schlüsseltrends der “higher education” :
(1) The rapid change of the environment of higher education refers to declining budgets, rising costs, fewer student enrollments, increasing demand for distance education and the rather new competition from the for-profit sectors.
(2) Increasing globalisation allows students to access more resources and to meet more perspectives. Additionally, skilled workers from Asia influence the way we work, collaborate and communicate.
(3) Although the so-called digital natives grow up with continuous access to the internet, information literacy should not be taken granted. Especially, the skills of research, evaluation, and critical thinking are missing.
(4) Due to the possibilty of digital expression of scholarship and the trend towards more collaboration, the standard of peer-reviewed paper publications will decline. Instead, other models of academic review and faculty will slowly emerge.
(5) Accordingly, the question what constitutes an expert in a field has to be reconsidered since a trend towards mass amateurization and collective intelligence can be identified.
(6) The views of students and faculty what should be considered technology are also increasingly different from each other.
Aus diesen Trends leiten die Autoren kommende Herausforderungen ab:
- Wissensmanagement vs. Lernen
- Urheberrechte und Copyright
- Kollaboratives Lernen
- Ubiquitärer Zugang
Um folgende “technologies to watch” zu identifizieren:
>= 1 Jahr
- user-generated content
- social networking
2-3 Jahre
- mobile phones
- virtual worlds
4-5 Jahre
- new scholarships
- new forms of publications
- massively multiplayer games
siehe auch die Rezension im Weiterbildungsblog
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