Konferenzmarathon in Berlin
Warum in die Welt hinausgehen – kommt de Welt doch nach Berlin
Im November überschlagen sich die hiesigen Ereignisse und eine interessante Konferenz jagt die nächste:
TOP 1
Das BarCampBerlin2 am ersten November-Weekend: Bin sehr gespannt auf viele ver-rückte Ideen und die Dynamik der Szene.
TOP 2
Direkt im Anschluss an das Barcamp findet die web 2.0 Expo in Berlin statt: Diese europäische Version des kalifornischen Konferenz-Highlights wartet mit einigen interessanten Keynotes auf. Mich interessieren vor allem 3 Vorträge:
- Kathy Sierra von Creating Passionate Users spricht über ebenjene
- A Conversation with Toby Coppel, Yahoo!, interviewed by Tim O’Reilly
- Don Tapscott über Enterprise 2.0
Übrigens: Wer sich immer noch nicht zu dieser Konferenz angemeldet hat, findet hier einen Zugangscode, der einen kostenfreien Zutritt zu Keynotes, Ausstellung und Web 2.0 Open ermöglicht.
TOP 3
Und schließlich wartet in der letzten Novemberwoche die Online Educa Berlin mit einigen interessanten Themenfeldern auf:
- Spiele und Simulationen im Lernprozess
- Serious online games and their place in in-company training: experiences and feedback from the workplace
- Developing a framework for learning with game-like learning environments; opportunities and hazards
- Transferring socially oriented practice from the online gaming environment to the online learning environment amongst student populations and other groups of learners
- Harnessing the potential of edugames to motivate learners
- Examples of how caves, MMORPGs and avatars can contribute to learning processes, and how simulations and games can help clarify and experience complex relationships and create arenas for experiments, enabling learning by experience
- Examples of media-rich simulations as part of the blended learning experience in all sectors
- M-Learning: Die ganze Welt des Lernens in der Hosentasche
- Online learning services for the mobile user, challenges, opportunities and barriers
- Emerging hard- and software for mobile learning including learning devices, platforms, standards and applications
- Experiences and examples of widespread mobile learning take-up in schools, academia, lifelong and corporate learning
- Technology and learning support for the mobile learner
- Creating m-learning content, re-usability, suitability and adaptability issues
- Future trends and the potential impact of mobile learning in the 21st century
- Wearable computing devices as learning tools
- Web 2.0 und Bildung 2.0
- Real-world examples of how Web 2.0 is transforming the learning process generally at all levels of education from primary through to lifelong learning
- The impact of emerging tools and community-based learning services on the learning scenario of tomorrow
- Podcasting as a lifelong learning service and the ways in which traditional learning providers can tap into the potential of this increasingly widespread service
- Innovative applications of grid computing and semantic web as well as advances in telepresence, streaming, collaborative and conferencing technologies
- Social software as a key technology for workplace learning
- Blogs and wikis as a means to stimulate reflective practice and collaborative learning in universities, schools and in the workplace
- The potential impact of pervasive learning as a key technology for building sustainable and lifelong learning individuals, experiences and expectations
- Experiences and expectations of the learning potential in Virtual Worlds like “Second Life”
- Videos beim Online Learning
Wir selbst präsentieren auf dem FHTW-Stand unser neues Kursangebot zu Game based eVideo – sollte sich die Bürokratie jemals dazu durchringen, den Antrag abschließend durchzuwinken … (ich könnte Geschichten erzählen … unglaublich …)
Wer mich auf einer dieser Konferenzen treffen möchte: per Mail können wir uns verabreden
[tags]berlin, conference, web20, elearning[/tags]
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Tags: berlin | elearning | event | web20

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